@@ -115,8 +115,7 @@ Town::~Town()
for (const Industry *i : Industry::Iterate()) assert(i->town != this);
/* ... and no object is related to us. */
const Object *o;
FOR_ALL_OBJECTS(o) assert(o->town != this);
for (const Object *o : Object::Iterate()) assert(o->town != this);
/* Check no tile is related to us. */
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
@@ -159,8 +158,7 @@ void Town::PostDestructor(size_t index)
UpdateNearestTownForRoadTiles(false);
/* Give objects a new home! */
Object *o;
FOR_ALL_OBJECTS(o) {
for (Object *o : Object::Iterate()) {
if (o->town == nullptr) o->town = CalcClosestTownFromTile(o->location.tile, UINT_MAX);
}