@@ -1746,6 +1746,7 @@ static void DoCreateTown(Town *t, TileIn
* similar towns they're unlikely to grow all in one tick */
t->grow_counter = t->index % TOWN_GROWTH_TICKS;
t->growth_rate = TownTicksToGameTicks(250);
t->show_zone = false;
_town_kdtree.Insert(t->index);