@@ -1123,7 +1123,7 @@ static void GrowTownInTile(TileIndex *ti
TileIndex house_tile = TileAddByDiagDir(tile, target_dir); // position of a possible house
/* Don't walk into water. */
if (IsWaterTile(house_tile)) return;
if (HasTileWaterGround(house_tile)) return;
if (!IsValidTile(house_tile)) return;
@@ -1172,7 +1172,7 @@ static void GrowTownInTile(TileIndex *ti
}
/* Return if a water tile */
if (IsWaterTile(tile)) return;
if (HasTileWaterGround(tile)) return;
/* Make the roads look nicer */
rcmd = CleanUpRoadBits(tile, rcmd);