@@ -776,7 +776,7 @@ static bool IsRoadAllowedHere(Town *t, T
return false;
}
cur_slope = GetTileSlope(tile, NULL);
cur_slope = _settings_game.construction.build_on_slopes ? GetFoundationSlope(tile, NULL) : GetTileSlope(tile, NULL);
if (cur_slope == SLOPE_FLAT) {
no_slope:
/* Tile has no slope */