@@ -189,6 +189,9 @@ static void DrawTile_Town(TileInfo *ti)
pal = dcts->ground.pal;
DrawGroundSprite(image, pal);
/* If houses are invisible, do not draw the upper part */
if (IsInvisibilitySet(TO_HOUSES)) return;
/* Add a house on top of the ground? */
image = dcts->building.sprite;
if (image != 0) {