@@ -163,20 +163,14 @@ static void DrawTile_Town(TileInfo *ti)
/* Add a house on top of the ground? */
image = dcts->building.sprite;
if (image != 0) {
if (HASBIT(_transparent_opt, TO_HOUSES)) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
} else {
pal = dcts->building.pal;
}
AddSortableSpriteToDraw(image, pal,
AddSortableSpriteToDraw(image, dcts->building.pal,
ti->x + dcts->subtile_x,
ti->y + dcts->subtile_y,
dcts->width + 1,
dcts->height + 1,
dcts->dz,
ti->z
ti->z,
HASBIT(_transparent_opt, TO_HOUSES)
);
if (HASBIT(_transparent_opt, TO_HOUSES)) return;