File diff r6942:db62dc24a576 → r6943:a727ca1f1062
src/town_cmd.cpp
Show inline comments
 
@@ -478,10 +478,10 @@ static void ClickTile_Town(TileIndex til
 
	/* not used */
 
}
 

	
 
static int32 ClearTile_Town(TileIndex tile, byte flags)
 
static CommandCost ClearTile_Town(TileIndex tile, byte flags)
 
{
 
	int rating;
 
	int32 cost;
 
	CommandCost cost;
 
	Town *t;
 
	HouseSpec *hs = GetHouseSpecs(GetHouseType(tile));
 

	
 
@@ -708,7 +708,7 @@ no_slope:
 
			uint32 r = Random();
 

	
 
			if (CHANCE16I(1, 8, r) && !_generating_world) {
 
				int32 res;
 
				CommandCost res;
 

	
 
				if (CHANCE16I(1, 16, r)) {
 
					res = DoCommand(tile, slope, 0, DC_EXEC | DC_AUTO | DC_NO_WATER,
 
@@ -730,7 +730,7 @@ no_slope:
 

	
 
static bool TerraformTownTile(TileIndex tile, int edges, int dir)
 
{
 
	int32 r;
 
	CommandCost r;
 

	
 
	TILE_ASSERT(tile);
 

	
 
@@ -1464,7 +1464,7 @@ static Town *AllocateTown()
 
 * @param p1 size of the town (0 = small, 1 = medium, 2 = large)
 
 * @param p2 size mode (@see TownSizeMode)
 
 */
 
int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Town *t;
 
	uint32 townnameparts;
 
@@ -1770,7 +1770,7 @@ static void DoBuildTownHouse(Town *t, Ti
 

	
 
static bool BuildTownHouse(Town *t, TileIndex tile)
 
{
 
	int32 r;
 
	CommandCost r;
 

	
 
	if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
 
	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return false;
 
@@ -1846,7 +1846,7 @@ void ClearTownHouse(Town *t, TileIndex t
 
 * @param p1 town ID to rename
 
 * @param p2 unused
 
 */
 
int32 CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	StringID str;
 
	Town *t;
 
@@ -1932,7 +1932,7 @@ static void TownActionRoadRebuild(Town* 
 
static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
 
{
 
	PlayerID old;
 
	int32 r;
 
	CommandCost r;
 

	
 
	if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false;
 

	
 
@@ -2050,9 +2050,9 @@ extern uint GetMaskOfTownActions(int *nu
 
 * @param p1 town to do the action at
 
 * @param p2 action to perform, @see _town_action_proc for the list of available actions
 
 */
 
int32 CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
CommandCost CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	int32 cost;
 
	CommandCost cost;
 
	Town *t;
 

	
 
	if (!IsValidTownID(p1) || p2 > lengthof(_town_action_proc)) return CMD_ERROR;