diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2945,7 +2945,7 @@ static CommandCost TownActionFundBuildin * Also emulate original behaviour when town was only growing in * TOWN_GROWTH_TICKS intervals, to make sure that it's not too * tick-perfect and gives player some time window where he can - * spam funding with the exact same effeciency. + * spam funding with the exact same efficiency. */ t->grow_counter = min(t->grow_counter, 2 * TOWN_GROWTH_TICKS - (t->growth_rate - t->grow_counter) % TOWN_GROWTH_TICKS);