diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -344,7 +344,7 @@ static void MakeSingleHouseBigger(TileIn /* Check and/or */ if (HASBIT(GetHouseSpecs(GetHouseType(tile))->callback_mask, CBM_CONSTRUCTION_STATE_CHANGE)) { - uint16 callback_res = GetHouseCallback(CBID_CONSTRUCTION_STATE_CHANGE, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(tile, callback_res); } @@ -490,7 +490,7 @@ static void GetAcceptedCargo_Town(TileIn /* Check for custom accepted cargo types */ if (HASBIT(hs->callback_mask, CBM_HOUSE_ACCEPT_CARGO)) { - uint16 callback = GetHouseCallback(CBID_HOUSE_ACCEPT_CARGO, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback = GetHouseCallback(CBID_HOUSE_ACCEPT_CARGO, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); if (callback != CALLBACK_FAILED) { /* Replace accepted cargo types with translated values from callback */ accepts[0] = GetCargoTranslation(GB(callback, 0, 5), hs->grffile); @@ -501,7 +501,7 @@ static void GetAcceptedCargo_Town(TileIn /* Check for custom cargo acceptance */ if (HASBIT(hs->callback_mask, CBM_CARGO_ACCEPTANCE)) { - uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); if (callback != CALLBACK_FAILED) { if (accepts[0] != CT_INVALID) ac[accepts[0]] = GB(callback, 0, 4); if (accepts[1] != CT_INVALID) ac[accepts[1]] = GB(callback, 4, 4); @@ -1663,7 +1663,7 @@ static void DoBuildTownHouse(Town *t, Ti if ((hs->extra_flags & BUILDING_IS_HISTORICAL) && !_generating_world) continue; if (HASBIT(hs->callback_mask, CBM_HOUSE_ALLOW_CONSTRUCTION)) { - uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, house, t, tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_ALLOW_CONSTRUCTION, 0, 0, house, t, tile); if (callback_res != CALLBACK_FAILED && callback_res == 0) continue; } }