diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -246,9 +246,9 @@ static bool IsCloseToTown(TileIndex tile static void MarkTownSignDirty(Town *t) { MarkAllViewportsDirty( - t->sign.left-6, - t->sign.top-3, - t->sign.left+t->sign.width_1*4+12, + t->sign.left - 6, + t->sign.top - 3, + t->sign.left + t->sign.width_1 * 4 + 12, t->sign.top + 45 ); } @@ -530,10 +530,10 @@ static bool IsRoadAllowedHere(TileIndex no_slope: /* Tile has no slope * Disallow the road if any neighboring tile has a road. */ - if (HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+1]))), dir^2) || - HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+3]))), dir^2) || - HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+1]) + ToTileIndexDiff(_roadblock_tileadd[dir+2]))), dir) || - HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir+3]) + ToTileIndexDiff(_roadblock_tileadd[dir+2]))), dir)) + if (HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir + 1]))), dir ^ 2) || + HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir + 3]))), dir ^ 2) || + HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir + 1]) + ToTileIndexDiff(_roadblock_tileadd[dir + 2]))), dir) || + HASBIT(GetTownRoadMask(TILE_ADD(tile, ToTileIndexDiff(_roadblock_tileadd[dir + 3]) + ToTileIndexDiff(_roadblock_tileadd[dir + 2]))), dir)) return false; /* Otherwise allow */ @@ -644,7 +644,7 @@ static void GrowTownInTile(TileIndex* ti } rcmd = (RoadBits)((1 << a) + (1 << b)); - } else if (block < 5 && !HASBIT(mask,block^2)) { + } else if (block < 5 && !HASBIT(mask, block ^ 2)) { /* Continue building on a partial road. * Always OK. */ _grow_town_result = 0; @@ -771,7 +771,7 @@ static int GrowTownAtRoad(Town *t, TileI /* Select a random bit from the blockmask, walk a step * and continue the search from there. */ - do block = Random() & 3; while (!HASBIT(mask,block)); + do block = Random() & 3; while (!HASBIT(mask, block)); tile += ToTileIndexDiff(_roadblock_tileadd[block]); if (IsTileType(tile, MP_STREET)) {