diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -31,7 +31,6 @@ #include "newgrf_house.h" #include "newgrf_commons.h" #include "newgrf_townname.h" -#include "misc/autoptr.hpp" #include "autoslope.h" #include "waypoint.h" #include "transparency.h" @@ -1538,16 +1537,14 @@ CommandCost CmdBuildTown(TileIndex tile, return_cmd_error(STR_023A_TOO_MANY_TOWNS); /* Allocate town struct */ - Town *t = new Town(tile); - if (t == NULL) return_cmd_error(STR_023A_TOO_MANY_TOWNS); - AutoPtrT t_auto_delete = t; + if (!Town::CanAllocateItem()) return_cmd_error(STR_023A_TOO_MANY_TOWNS); /* Create the town */ if (flags & DC_EXEC) { + Town *t = new Town(tile); _generating_world = true; DoCreateTown(t, tile, townnameparts, (TownSizeMode)p2, p1); _generating_world = false; - t_auto_delete.Detach(); } return CommandCost(); }