diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -818,7 +818,7 @@ no_slope: static bool TerraformTownTile(TileIndex tile, int edges, int dir) { - TILE_ASSERT(tile); + assert(tile < MapSize()); CommandCost r = DoCommand(tile, edges, dir, DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND); if (CmdFailed(r) || r.GetCost() >= (_price.terraform + 2) * 8) return false; @@ -828,7 +828,7 @@ static bool TerraformTownTile(TileIndex static void LevelTownLand(TileIndex tile) { - TILE_ASSERT(tile); + assert(tile < MapSize()); /* Don't terraform if land is plain or if there's a house there. */ if (IsTileType(tile, MP_HOUSE)) return; @@ -1027,7 +1027,7 @@ static void GrowTownInTile(TileIndex *ti RoadBits rcmd = ROAD_NONE; // RoadBits for the road construction command TileIndex tile = *tile_ptr; // The main tile on which we base our growth - TILE_ASSERT(tile); + assert(tile < MapSize()); if (cur_rb == ROAD_NONE) { /* Tile has no road. First reset the status counter @@ -1195,7 +1195,7 @@ static int GrowTownAtRoad(Town *t, TileI */ DiagDirection target_dir = DIAGDIR_END; // The direction in which we want to extend the town - TILE_ASSERT(tile); + assert(tile < MapSize()); /* Number of times to search. * Better roads, 2X2 and 3X3 grid grow quite fast so we give