diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1580,6 +1580,15 @@ Town *CreateRandomTown(uint attempts, To do { /* Generate a tile index not too close from the edge */ TileIndex tile = RandomTile(); + switch (_settings_game.economy.town_layout) { + case TL_2X2_GRID: + tile = TileXY(TileX(tile) - TileX(tile) % 3, TileY(tile) - TileY(tile) % 3); + break; + case TL_3X3_GRID: + tile = TileXY(TileX(tile) & ~3, TileY(tile) & ~3); + break; + default: break; + } if (DistanceFromEdge(tile) < 20) continue; /* Make sure the tile is plain */