diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1123,7 +1123,7 @@ static void GrowTownInTile(TileIndex *ti TileIndex house_tile = TileAddByDiagDir(tile, target_dir); // position of a possible house /* Don't walk into water. */ - if (IsWaterTile(house_tile)) return; + if (HasTileWaterGround(house_tile)) return; if (!IsValidTile(house_tile)) return; @@ -1172,7 +1172,7 @@ static void GrowTownInTile(TileIndex *ti } /* Return if a water tile */ - if (IsWaterTile(tile)) return; + if (HasTileWaterGround(tile)) return; /* Make the roads look nicer */ rcmd = CleanUpRoadBits(tile, rcmd);