diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -80,7 +80,7 @@ Town::~Town() for (TileIndex tile = 0; tile < MapSize(); ++tile) { switch (GetTileType(tile)) { case MP_HOUSE: - if (GetTownByTile(tile) == this) DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); + if (Town::GetByTile(tile) == this) DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); break; case MP_ROAD: @@ -380,14 +380,14 @@ static void MakeSingleHouseBigger(TileIn /* Check and/or */ if (HasBit(hs->callback_mask, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE)) { - uint16 callback_res = GetHouseCallback(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) ChangeHouseAnimationFrame(hs->grffile, tile, callback_res); } if (IsHouseCompleted(tile)) { /* Now that construction is complete, we can add the population of the * building to the town. */ - ChangePopulation(GetTownByTile(tile), hs->population); + ChangePopulation(Town::GetByTile(tile), hs->population); ResetHouseAge(tile); } MarkTileDirtyByTile(tile); @@ -435,7 +435,7 @@ static void TileLoop_Town(TileIndex tile AddAnimatedTile(tile); } - Town *t = GetTownByTile(tile); + Town *t = Town::GetByTile(tile); uint32 r = Random(); if (HasBit(hs->callback_mask, CBM_HOUSE_PRODUCE_CARGO)) { @@ -516,7 +516,7 @@ static CommandCost ClearTile_Town(TileIn int rating = hs->remove_rating_decrease; _cleared_town_rating += rating; - Town *t = _cleared_town = GetTownByTile(tile); + Town *t = _cleared_town = Town::GetByTile(tile); if (Company::IsValidID(_current_company)) { if (rating > t->ratings[_current_company] && !(flags & DC_NO_TEST_TOWN_RATING) && !_cheats.magic_bulldozer.value) { @@ -537,7 +537,7 @@ static void GetProducedCargo_Town(TileIn { HouseID house_id = GetHouseType(tile); const HouseSpec *hs = GetHouseSpecs(house_id); - Town *t = GetTownByTile(tile); + Town *t = Town::GetByTile(tile); if (HasBit(hs->callback_mask, CBM_HOUSE_PRODUCE_CARGO)) { for (uint i = 0; i < 256; i++) { @@ -572,7 +572,7 @@ static void AddAcceptedCargo_Town(TileIn /* Check for custom accepted cargo types */ if (HasBit(hs->callback_mask, CBM_HOUSE_ACCEPT_CARGO)) { - uint16 callback = GetHouseCallback(CBID_HOUSE_ACCEPT_CARGO, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback = GetHouseCallback(CBID_HOUSE_ACCEPT_CARGO, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback != CALLBACK_FAILED) { /* Replace accepted cargo types with translated values from callback */ accepts[0] = GetCargoTranslation(GB(callback, 0, 5), hs->grffile); @@ -583,7 +583,7 @@ static void AddAcceptedCargo_Town(TileIn /* Check for custom cargo acceptance */ if (HasBit(hs->callback_mask, CBM_HOUSE_CARGO_ACCEPTANCE)) { - uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile); + uint16 callback = GetHouseCallback(CBID_HOUSE_CARGO_ACCEPTANCE, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile); if (callback != CALLBACK_FAILED) { if (accepts[0] != CT_INVALID) ac[accepts[0]] += GB(callback, 0, 4); if (accepts[1] != CT_INVALID) ac[accepts[1]] += GB(callback, 4, 4); @@ -611,7 +611,7 @@ static void GetTileDesc_Town(TileIndex t td->str = hs->building_name; - uint16 callback_res = GetHouseCallback(CBID_HOUSE_CUSTOM_NAME, house_completed ? 1 : 0, 0, house, GetTownByTile(tile), tile); + uint16 callback_res = GetHouseCallback(CBID_HOUSE_CUSTOM_NAME, house_completed ? 1 : 0, 0, house, Town::GetByTile(tile), tile); if (callback_res != CALLBACK_FAILED) { StringID new_name = GetGRFStringID(hs->grffile->grfid, 0xD000 + callback_res); if (new_name != STR_NULL && new_name != STR_UNDEFINED) { @@ -1214,7 +1214,7 @@ static int GrowTownAtRoad(Town *t, TileI if (IsTileType(tile, MP_ROAD) && !IsRoadDepot(tile) && HasTileRoadType(tile, ROADTYPE_ROAD)) { /* Don't allow building over roads of other cities */ - if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && GetTownByTile(tile) != t) { + if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_TOWN) && Town::GetByTile(tile) != t) { _grow_town_result = GROWTH_SUCCEED; } else if (IsRoadOwner(tile, ROADTYPE_ROAD, OWNER_NONE) && _game_mode == GM_EDITOR) { /* If we are in the SE, and this road-piece has no town owner yet, it just found an @@ -2715,7 +2715,7 @@ Town *ClosestTownFromTile(TileIndex tile /* FALL THROUGH */ case MP_HOUSE: - return GetTownByTile(tile); + return Town::GetByTile(tile); default: return CalcClosestTownFromTile(tile, threshold);