diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1634,7 +1634,7 @@ bool GenerateTowns(TownLayout layout) { uint num = 0; uint difficulty = _settings_game.difficulty.number_towns; - uint n = difficulty == CUSTOM_TOWN_NUMBER_DIFFICULTY ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7)); + uint n = (difficulty == (uint)CUSTOM_TOWN_NUMBER_DIFFICULTY) ? _settings_game.game_creation.custom_town_number : ScaleByMapSize(_num_initial_towns[difficulty] + (Random() & 7)); uint num_cities = _settings_game.economy.larger_towns == 0 ? 0 : n / _settings_game.economy.larger_towns; SetGeneratingWorldProgress(GWP_TOWN, n);