diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1534,7 +1534,7 @@ static void DoCreateTown(Town *t, TileIn * @param p1 size of the town (0 = small, 1 = medium, 2 = large) * @param p2 size mode (@see TownSizeMode) */ -CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { /* Only in the scenario editor */ if (_game_mode != GM_EDITOR) return CMD_ERROR; @@ -2110,22 +2110,22 @@ static bool IsUniqueTownName(const char * @param p1 town ID to rename * @param p2 unused */ -CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { if (!IsValidTownID(p1)) return CMD_ERROR; - bool reset = StrEmpty(_cmd_text); + bool reset = StrEmpty(text); if (!reset) { - if (strlen(_cmd_text) >= MAX_LENGTH_TOWN_NAME_BYTES) return CMD_ERROR; - if (!IsUniqueTownName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); + if (strlen(text) >= MAX_LENGTH_TOWN_NAME_BYTES) return CMD_ERROR; + if (!IsUniqueTownName(text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); } if (flags & DC_EXEC) { Town *t = GetTown(p1); free(t->name); - t->name = reset ? NULL : strdup(_cmd_text); + t->name = reset ? NULL : strdup(text); UpdateTownVirtCoord(t); InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 1); @@ -2314,7 +2314,7 @@ extern uint GetMaskOfTownActions(int *nu * @param p1 town to do the action at * @param p2 action to perform, @see _town_action_proc for the list of available actions */ -CommandCost CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdDoTownAction(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { if (!IsValidTownID(p1) || p2 > lengthof(_town_action_proc)) return CMD_ERROR;