diff --git a/src/town_gui.c b/src/town_gui.c deleted file mode 100644 --- a/src/town_gui.c +++ /dev/null @@ -1,524 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "debug.h" -#include "functions.h" -#include "strings.h" -#include "table/sprites.h" -#include "table/strings.h" -#include "town.h" -#include "window.h" -#include "gfx.h" -#include "viewport.h" -#include "gui.h" -#include "command.h" -#include "player.h" -#include "network/network.h" -#include "variables.h" - -static const Widget _town_authority_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT}, -{ WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED}, -{ WIDGETS_END}, -}; - -extern const byte _town_action_costs[8]; -extern void DrawPlayerIcon(PlayerID pid, int x, int y); - -/** Get a list of available actions to do at a town. - * @param *nump if not NULL add put the number of available actions in it - * @param pid the player that is querying the town - * @param *t the town that is queried - * @return bitmasked value of enabled actions - */ -uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) -{ - int32 avail, ref; - int num = 0; - uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled. - uint buttons = 0; - - if (pid != PLAYER_SPECTATOR) { - uint i; - - // bribe option enabled? - if (_patches.bribe) { - // if unwanted, disable everything. - if (t->unwanted[pid]) { - avail_buttons = 0; - } else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) { - SETBIT(avail_buttons, 7); // Allow bribing - } - } - - // Things worth more than this are not shown - avail = GetPlayer(pid)->player_money + _price.station_value * 200; - ref = _price.build_industry >> 8; - - for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) { - if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) { - SETBIT(buttons, i); - num++; - } - } - - /* Disable build statue if already built */ - if (HASBIT(t->statues, pid)) { - CLRBIT(buttons, 4); - num--; - } - - } - - if (nump != NULL) *nump = num; - return buttons; -} - -static int GetNthSetBit(uint32 bits, int n) -{ - int i = 0; - - if (n >= 0) { - do { - if (bits & 1 && --n < 0) return i; - i++; - } while (bits >>= 1); - } - return -1; -} - -static void TownAuthorityWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - const Town *t = GetTown(w->window_number); - int numact; - uint buttons = GetMaskOfTownActions(&numact, _local_player, t); - - SetVScrollCount(w, numact + 1); - - if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1)) - WP(w,def_d).data_1 = -1; - - SetWindowWidgetDisabledState(w, 6, WP(w, def_d).data_1 == -1); - - { - int y; - const Player *p; - int r; - StringID str; - - SetDParam(0, w->window_number); - DrawWindowWidgets(w); - - DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0); - - // Draw list of players - y = 25; - FOR_ALL_PLAYERS(p) { - if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) { - DrawPlayerIcon(p->index, 2, y); - - SetDParam(0, p->name_1); - SetDParam(1, p->name_2); - SetDParam(2, GetPlayerNameString(p->index, 3)); - - r = t->ratings[p->index]; - (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling - (str++, r <= RATING_VERYPOOR) || // Very Poor - (str++, r <= RATING_POOR) || // Poor - (str++, r <= RATING_MEDIOCRE) || // Mediocore - (str++, r <= RATING_GOOD) || // Good - (str++, r <= RATING_VERYGOOD) || // Very Good - (str++, r <= RATING_EXCELLENT) || // Excellent - (str++, true); // Outstanding - - SetDParam(4, str); - if (t->exclusivity == p->index) // red icon for player with exclusive rights - DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y); - - DrawString(28, y, STR_2024, 0); - y += 10; - } - } - } - - // Draw actions list - { - int y = 107, i; - int pos = w->vscroll.pos; - - if (--pos < 0) { - DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0); - y += 10; - } - for (i = 0; buttons; i++, buttons >>= 1) { - if (pos <= -5) break; - - if (buttons&1 && --pos < 0) { - DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6); - y += 10; - } - } - } - - { - int i = WP(w,def_d).data_1; - - if (i != -1) { - SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]); - SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i); - DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313); - } - } - - } break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 3: { /* listbox */ - const Town *t = GetTown(w->window_number); - int y = (e->we.click.pt.y - 0x6B) / 10; - - if (!IS_INT_INSIDE(y, 0, 5)) return; - - y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1); - if (y >= 0) { - WP(w,def_d).data_1 = y; - SetWindowDirty(w); - } - break; - } - - case 6: { /* carry out the action */ - DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); - break; - } - } - break; - - case WE_4: - SetWindowDirty(w); - break; - } -} - -static const WindowDesc _town_authority_desc = { - WDP_AUTO, WDP_AUTO, 317, 222, - WC_TOWN_AUTHORITY,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _town_authority_widgets, - TownAuthorityWndProc -}; - -static void ShowTownAuthorityWindow(uint town) -{ - Window *w = AllocateWindowDescFront(&_town_authority_desc, town); - - if (w != NULL) { - w->vscroll.cap = 5; - WP(w,def_d).data_1 = -1; - } -} - -static void TownViewWndProc(Window *w, WindowEvent *e) -{ - Town *t = GetTown(w->window_number); - - switch (e->event) { - case WE_PAINT: - // disable renaming town in network games if you are not the server - SetWindowWidgetDisabledState(w, 8, _networking && !_network_server); - - SetDParam(0, t->index); - DrawWindowWidgets(w); - - SetDParam(0, t->population); - SetDParam(1, t->num_houses); - DrawString(2, 107, STR_2006_POPULATION, 0); - - SetDParam(0, t->act_pass); - SetDParam(1, t->max_pass); - DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0); - - SetDParam(0, t->act_mail); - SetDParam(1, t->max_mail); - DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0); - - DrawWindowViewport(w); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 6: /* scroll to location */ - ScrollMainWindowToTile(t->xy); - break; - - case 7: /* town authority */ - ShowTownAuthorityWindow(w->window_number); - break; - - case 8: /* rename */ - SetDParam(0, w->window_number); - ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL); - break; - - case 9: /* expand town */ - ExpandTown(t); - break; - - case 10: /* delete town */ - DeleteTown(t); - break; - } - break; - - case WE_ON_EDIT_TEXT: - if (e->we.edittext.str[0] != '\0') { - _cmd_text = e->we.edittext.str; - DoCommandP(0, w->window_number, 0, NULL, - CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN)); - } - break; - } -} - - -static const Widget _town_view_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 13, 11, 247, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, -{ WIDGETS_END}, -}; - -static const WindowDesc _town_view_desc = { - WDP_AUTO, WDP_AUTO, 260, 150, - WC_TOWN_VIEW,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, - _town_view_widgets, - TownViewWndProc -}; - -static const Widget _town_view_scen_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL}, -{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 173, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY}, -{ WIDGETS_END}, -}; - -static const WindowDesc _town_view_scen_desc = { - WDP_AUTO, WDP_AUTO, 260, 150, - WC_TOWN_VIEW,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, - _town_view_scen_widgets, - TownViewWndProc -}; - -void ShowTownViewWindow(TownID town) -{ - Window *w; - - if (_game_mode != GM_EDITOR) { - w = AllocateWindowDescFront(&_town_view_desc, town); - } else { - w = AllocateWindowDescFront(&_town_view_scen_desc, town); - } - - if (w != NULL) { - w->flags4 |= WF_DISABLE_VP_SCROLL; - AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1); - } -} - -static const Widget _town_directory_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP}, -{ WWT_PANEL, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME}, -{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, -{ WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL}, -{ WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON}, -{ WIDGETS_END}, -}; - - -// used to get a sorted list of the towns -static uint _num_town_sort; - -static char _bufcache[64]; -static const Town* _last_town; - -static int CDECL TownNameSorter(const void *a, const void *b) -{ - const Town* ta = *(const Town**)a; - const Town* tb = *(const Town**)b; - char buf1[64]; - int r; - - SetDParam(0, ta->index); - GetString(buf1, STR_TOWN, lastof(buf1)); - - /* If 'b' is the same town as in the last round, use the cached value - * We do this to speed stuff up ('b' is called with the same value a lot of - * times after eachother) */ - if (tb != _last_town) { - _last_town = tb; - SetDParam(0, tb->index); - GetString(_bufcache, STR_TOWN, lastof(_bufcache)); - } - - r = strcmp(buf1, _bufcache); - if (_town_sort_order & 1) r = -r; - return r; -} - -static int CDECL TownPopSorter(const void *a, const void *b) -{ - const Town* ta = *(const Town**)a; - const Town* tb = *(const Town**)b; - int r = ta->population - tb->population; - if (_town_sort_order & 1) r = -r; - return r; -} - -static void MakeSortedTownList(void) -{ - const Town* t; - uint n = 0; - - /* Create array for sorting */ - _town_sort = realloc((void*)_town_sort, (GetMaxTownIndex() + 1) * sizeof(_town_sort[0])); - if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list"); - - FOR_ALL_TOWNS(t) _town_sort[n++] = t; - - _num_town_sort = n; - - _last_town = NULL; // used for "cache" - qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter); - - DEBUG(misc, 3, "Resorting towns list"); -} - - -static void TownDirectoryWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - if (_town_sort_dirty) { - _town_sort_dirty = false; - MakeSortedTownList(); - } - - SetVScrollCount(w, _num_town_sort); - - DrawWindowWidgets(w); - DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10); - - { - int n = 0; - uint16 i = w->vscroll.pos; - int y = 28; - - while (i < _num_town_sort) { - const Town* t = _town_sort[i]; - - assert(t->xy); - - SetDParam(0, t->index); - SetDParam(1, t->population); - DrawString(2, y, STR_2057, 0); - - y += 10; - i++; - if (++n == w->vscroll.cap) break; // max number of towns in 1 window - } - SetDParam(0, GetWorldPopulation()); - DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0); - } - } break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 3: { /* Sort by Name ascending/descending */ - _town_sort_order = (_town_sort_order == 0) ? 1 : 0; - _town_sort_dirty = true; - SetWindowDirty(w); - } break; - - case 4: { /* Sort by Population ascending/descending */ - _town_sort_order = (_town_sort_order == 2) ? 3 : 2; - _town_sort_dirty = true; - SetWindowDirty(w); - } break; - - case 5: { /* Click on Town Matrix */ - const Town* t; - - uint16 id_v = (e->we.click.pt.y - 28) / 10; - - if (id_v >= w->vscroll.cap) return; // click out of bounds - - id_v += w->vscroll.pos; - - if (id_v >= _num_town_sort) return; // click out of town bounds - - t = _town_sort[id_v]; - assert(t->xy); - ScrollMainWindowToTile(t->xy); - break; - } - } - break; - - case WE_4: - SetWindowDirty(w); - break; - - case WE_RESIZE: - w->vscroll.cap += e->we.sizing.diff.y / 10; - break; - } -} - -static const WindowDesc _town_directory_desc = { - WDP_AUTO, WDP_AUTO, 208, 202, - WC_TOWN_DIRECTORY,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, - _town_directory_widgets, - TownDirectoryWndProc -}; - - -void ShowTownDirectory(void) -{ - Window *w = AllocateWindowDescFront(&_town_directory_desc, 0); - - if (w != NULL) { - w->vscroll.cap = 16; - w->resize.step_height = 10; - w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high - } -}