File diff r17475:4f9f7a996b1b → r17476:d3b7a183536d
src/town_gui.cpp
Show inline comments
 
@@ -523,8 +523,14 @@ public:
 
		}
 
	}
 

	
 
	virtual void OnInvalidateData(int data = 0)
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (!gui_scope) return;
 
		/* Called when setting station noise or required cargos have changed, in order to resize the window */
 
		this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
 
		this->ResizeWindowAsNeeded();
 
@@ -863,8 +869,14 @@ public:
 
		this->vscroll->SetCapacityFromWidget(this, TDW_CENTERTOWN);
 
	}
 

	
 
	virtual void OnInvalidateData(int data)
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (!gui_scope) return;
 
		/* We can only set the trigger for resorting/rebuilding.
 
		 * We cannot safely resort at this point, as there might be multiple scheduled invalidations,
 
		 * and a rebuild needs to be done first though it is scheduled later. */
 
@@ -1165,8 +1177,14 @@ public:
 
		this->UpdateButtons(false);
 
	}
 

	
 
	virtual void OnInvalidateData(int)
 
	/**
 
	 * Some data on this window has become invalid.
 
	 * @param data Information about the changed data.
 
	 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
 
	 */
 
	virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
 
	{
 
		if (!gui_scope) return;
 
		this->UpdateButtons(true);
 
	}
 
};