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@@ -270,7 +270,7 @@ static const WindowDesc _town_authority_
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WDP_AUTO, WDP_AUTO, 317, 222, 317, 222,
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WC_TOWN_AUTHORITY, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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NULL, _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
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_nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
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);
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static void ShowTownAuthorityWindow(uint town)
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@@ -512,7 +512,7 @@ static const WindowDesc _town_game_view_
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WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
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WC_TOWN_VIEW, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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NULL, _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
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_nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
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);
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static const NWidgetPart _nested_town_editor_view_widgets[] = {
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@@ -539,7 +539,7 @@ static const WindowDesc _town_editor_vie
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WDP_AUTO, WDP_AUTO, 260, TownViewWindow::TVW_HEIGHT_NORMAL, 260, TownViewWindow::TVW_HEIGHT_NORMAL,
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WC_TOWN_VIEW, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
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NULL, _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
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_nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
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);
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void ShowTownViewWindow(TownID town)
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@@ -830,7 +830,7 @@ static const WindowDesc _town_directory_
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WDP_AUTO, WDP_AUTO, 208, 202, 208, 202,
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WC_TOWN_DIRECTORY, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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NULL, _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
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_nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
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);
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void ShowTownDirectory()
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@@ -1106,7 +1106,7 @@ static const WindowDesc _found_town_desc
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WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,
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WC_FOUND_TOWN, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION,
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NULL, _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
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_nested_found_town_widgets, lengthof(_nested_found_town_widgets)
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);
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void ShowFoundTownWindow()
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