diff --git a/src/town_map.h b/src/town_map.h --- a/src/town_map.h +++ b/src/town_map.h @@ -175,7 +175,7 @@ static inline void SetHouseCompleted(Til /** * Gets the building stage of a house * Since the stage is used for determining what sprite to use, - * if the house is complete (and that stage no longuer is available), + * if the house is complete (and that stage no longer is available), * fool the system by returning the TOWN_HOUSE_COMPLETE (3), * thus showing a beautiful complete house. * @param t the tile of the house to get the building stage of