@@ -3138,7 +3138,7 @@ static void HandleBrokenTrain(Vehicle *v
if (!(v->vehstatus & VS_HIDDEN)) {
Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2;
if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2;
}