@@ -3026,8 +3026,6 @@ reverse_train_direction:
ReverseTrainDirection(v);
}
extern TileIndex CheckTunnelBusy(TileIndex tile, uint *length);
/**
* Deletes/Clears the last wagon of a crashed train. It takes the engine of the
* train, then goes to the last wagon and deletes that. Each call to this function
@@ -3062,9 +3060,9 @@ static void DeleteLastWagon(Vehicle *v)
DisableTrainCrossing(v->tile);
if ((v->u.rail.track == TRACK_BIT_WORMHOLE && v->vehstatus & VS_HIDDEN)) { // inside a tunnel
TileIndex endtile = CheckTunnelBusy(v->tile, NULL);
if (endtile == INVALID_TILE) return; // tunnel is busy (error returned)
TileIndex endtile = GetOtherTunnelEnd(v->tile);
if (GetVehicleTunnelBridge(v->tile, endtile) != NULL) return; // tunnel is busy (error returned)
switch (v->direction) {
case 1: