@@ -3107,7 +3107,7 @@ extern TileIndex CheckTunnelBusy(TileInd
* train, then goes to the last wagon and deletes that. Each call to this function
* will remove the last wagon of a crashed train. If this wagon was on a crossing,
* or inside a tunnel, recalculate the signals as they might need updating
* @param v the @Vehicle of which last wagon is to be removed
* @param v the Vehicle of which last wagon is to be removed
*/
static void DeleteLastWagon(Vehicle *v)
{