File diff r5867:de68577800e6 → r5868:bc3e720ec5f7
src/train_cmd.cpp
Show inline comments
 
@@ -194,11 +194,10 @@ void TrainConsistChanged(Vehicle* v)
 
				if (callback != CALLBACK_FAILED) u->u.rail.cached_vis_effect = callback;
 
			}
 

	
 
			if ((rvi_v->pow_wag_power != 0) && (rvi_u->flags & RVI_WAGON) && UsesWagonOverride(u)) {
 
				if (u->u.rail.cached_vis_effect < 0x40) {
 
					/* wagon is powered */
 
					SETBIT(u->u.rail.flags, VRF_POWEREDWAGON); // cache 'powered' status
 
				}
 
			if (rvi_v->pow_wag_power != 0 && rvi_u->railveh_type == RAILVEH_WAGON &&
 
				UsesWagonOverride(u) && (u->u.rail.cached_vis_effect < 0x40)) {
 
				/* wagon is powered */
 
				SETBIT(u->u.rail.flags, VRF_POWEREDWAGON); // cache 'powered' status
 
			}
 

	
 
			/* Do not count powered wagons for the compatible railtypes, as wagons always
 
@@ -215,9 +214,9 @@ void TrainConsistChanged(Vehicle* v)
 
			}
 

	
 
			// max speed is the minimum of the speed limits of all vehicles in the consist
 
			if (!(rvi_u->flags & RVI_WAGON) || _patches.wagon_speed_limits)
 
				if (rvi_u->max_speed != 0 && !UsesWagonOverride(u))
 
					max_speed = min(rvi_u->max_speed, max_speed);
 
			if ((rvi_u->railveh_type != RAILVEH_WAGON || _patches.wagon_speed_limits) &&
 
				rvi_u->max_speed != 0 && !UsesWagonOverride(u))
 
				max_speed = min(rvi_u->max_speed, max_speed);
 
		}
 

	
 
		// check the vehicle length (callback)
 
@@ -490,7 +489,7 @@ void DrawTrainEngine(int x, int y, Engin
 
		image = (6 & _engine_sprite_and[img]) + _engine_sprite_base[img];
 
	}
 

	
 
	if (rvi->flags & RVI_MULTIHEAD) {
 
	if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
 
		DrawSprite(image, pal, x - 14, y);
 
		x += 15;
 
		image = 0;
 
@@ -765,11 +764,11 @@ int32 CmdBuildRailVehicle(TileIndex tile
 
	/* We need to see if the engine got power on the tile to avoid eletric engines in non-electric depots */
 
	if (!HasPowerOnRail(rvi->railtype, GetRailType(tile))) return CMD_ERROR;
 

	
 
	if (rvi->flags & RVI_WAGON) return CmdBuildRailWagon(p1, tile, flags);
 
	if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(p1, tile, flags);
 

	
 
	value = EstimateTrainCost(rvi);
 

	
 
	num_vehicles = (rvi->flags & RVI_MULTIHEAD) ? 2 : 1;
 
	num_vehicles = (rvi->railveh_type == RAILVEH_MULTIHEAD) ? 2 : 1;
 
	num_vehicles += CountArticulatedParts(p1);
 

	
 
	if (!(flags & DC_QUERY_COST)) {
 
@@ -834,7 +833,7 @@ int32 CmdBuildRailVehicle(TileIndex tile
 

	
 
			VehiclePositionChanged(v);
 

	
 
			if (rvi->flags & RVI_MULTIHEAD) {
 
			if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
 
				SetMultiheaded(v);
 
				AddRearEngineToMultiheadedTrain(vl[0], vl[1], true);
 
				/* Now we need to link the front and rear engines together
 
@@ -1357,7 +1356,7 @@ int32 CmdSellRailWagon(TileIndex tile, u
 
		if (v == first && IsFrontEngine(first)) {
 
			DeleteWindowById(WC_VEHICLE_VIEW, first->index);
 
		}
 
		if (IsLocalPlayer() && (p1 == 1 || !(RailVehInfo(v->engine_type)->flags & RVI_WAGON))) {
 
		if (IsLocalPlayer() && (p1 == 1 || RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON)) {
 
			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
 
		}
 
		InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
 
@@ -2090,7 +2089,7 @@ static void HandleLocomotiveSmokeCloud(c
 
		int x, y;
 

	
 
		// no smoke?
 
		if ((rvi->flags & RVI_WAGON && effect_type == 0) ||
 
		if ((rvi->railveh_type == RAILVEH_WAGON && effect_type == 0) ||
 
				disable_effect ||
 
				rvi->railtype > RAILTYPE_ELECTRIC ||
 
				v->vehstatus & VS_HIDDEN) {
 
@@ -3752,7 +3751,7 @@ void ConvertOldMultiheadToNew(void)
 
					CLRBIT(u->subtype, 7);
 
					switch (u->subtype) {
 
						case 0: /* TS_Front_Engine */
 
							if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u);
 
							if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
 
							SetFrontEngine(u);
 
							SetTrainEngine(u);
 
							break;
 
@@ -3764,17 +3763,17 @@ void ConvertOldMultiheadToNew(void)
 

	
 
						case 2: /* TS_Not_First */
 
							u->subtype = 0;
 
							if (rvi->flags & RVI_WAGON) {
 
							if (rvi->railveh_type == RAILVEH_WAGON) {
 
								// normal wagon
 
								SetTrainWagon(u);
 
								break;
 
							}
 
							if (rvi->flags & RVI_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
 
							if (rvi->railveh_type == RAILVEH_MULTIHEAD && rvi->image_index == u->spritenum - 1) {
 
								// rear end of a multiheaded engine
 
								SetMultiheaded(u);
 
								break;
 
							}
 
							if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u);
 
							if (rvi->railveh_type == RAILVEH_MULTIHEAD) SetMultiheaded(u);
 
							SetTrainEngine(u);
 
							break;