File diff r13966:e189dfb4ebfa → r13967:0df597ac93ec
src/train_cmd.cpp
Show inline comments
 
@@ -1990,6 +1990,9 @@ CommandCost CmdReverseTrainDirection(Til
 
			ToggleBit(v->flags, VRF_REVERSE_DIRECTION);
 
			SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
 
			SetWindowDirty(WC_VEHICLE_DETAILS, v->index);
 
			/* We cancel any 'skip signal at dangers' here */
 
			v->force_proceed = 0;
 
			SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 
		}
 
	} else {
 
		/* turn the whole train around */
 
@@ -2007,6 +2010,10 @@ CommandCost CmdReverseTrainDirection(Til
 
				}
 
			}
 

	
 
			/* We cancel any 'skip signal at dangers' here */
 
			v->force_proceed = 0;
 
			SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 

	
 
			if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && v->cur_speed != 0) {
 
				ToggleBit(v->flags, VRF_REVERSING);
 
			} else {
 
@@ -2033,7 +2040,15 @@ CommandCost CmdForceTrainProceed(TileInd
 
	Train *t = Train::GetIfValid(p1);
 
	if (t == NULL || !CheckOwnership(t->owner)) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) t->force_proceed = 0x50;
 
	if (flags & DC_EXEC) {
 
		/* If we are forced to proceed, cancel that order.
 
		 * If we are marked stuck we would want to force the train
 
		 * to proceed to the next signal. In the other cases we
 
		 * would like to pass the signal at danger and run till the
 
		 * next signal we encounter. */
 
		t->force_proceed = t->force_proceed == 2 ? 0 : HasBit(t->flags, VRF_TRAIN_STUCK) || t->IsInDepot() ? 1 : 2;
 
		SetWindowDirty(WC_VEHICLE_VIEW, t->index);
 
	}
 

	
 
	return CommandCost();
 
}
 
@@ -3348,6 +3363,21 @@ static void TrainController(Train *v, Ve
 
					chosen_track = TrackToTrackBits(ChooseTrainTrack(v, gp.new_tile, enterdir, bits, false, NULL, true));
 
					assert(chosen_track & (bits | GetReservedTrackbits(gp.new_tile)));
 

	
 
					if (v->force_proceed != 0 && IsPlainRailTile(gp.new_tile) && HasSignals(gp.new_tile)) {
 
						/* For each signal we find decrease the counter by one.
 
						 * We start at two, so the first signal we pass decreases
 
						 * this to one, then if we reach the next signal it is
 
						 * decreased to zero and we won't pass that new signal. */
 
						Trackdir dir = FindFirstTrackdir(trackdirbits);
 
						if (GetSignalType(gp.new_tile, TrackdirToTrack(dir)) != SIGTYPE_PBS ||
 
								!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(dir))) {
 
							/* However, we do not want to be stopped by PBS signals
 
							 * entered via the back. */
 
							v->force_proceed--;
 
							SetWindowDirty(WC_VEHICLE_VIEW, v->index);
 
						}
 
					}
 

	
 
					/* Check if it's a red signal and that force proceed is not clicked. */
 
					if ((red_signals & chosen_track) && v->force_proceed == 0) {
 
						/* In front of a red signal */
 
@@ -3921,7 +3951,6 @@ static bool TrainLocoHandler(Train *v, b
 
	}
 

	
 
	if (v->force_proceed != 0) {
 
		v->force_proceed--;
 
		ClrBit(v->flags, VRF_TRAIN_STUCK);
 
		SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	}
 
@@ -4006,6 +4035,8 @@ static bool TrainLocoHandler(Train *v, b
 

	
 
	/* we need to invalidate the widget if we are stopping from 'Stopping 0 km/h' to 'Stopped' */
 
	if (v->cur_speed == 0 && v->tcache.last_speed == 0 && (v->vehstatus & VS_STOPPED)) {
 
		/* If we manually stopped, we're not force-proceeding anymore. */
 
		v->force_proceed = 0;
 
		SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	}