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@@ -1725,7 +1725,7 @@ static Vehicle *TrainApproachingCrossing
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TileIndex tile = *(TileIndex*)data;
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if (TrainApproachingCrossingTile((Train *)v) != tile) return NULL;
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if (TrainApproachingCrossingTile(Train::From(v)) != tile) return NULL;
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return v;
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}
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@@ -1800,7 +1800,7 @@ static void AdvanceWagonsBeforeSwap(Trai
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{
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Train *base = v;
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Train *first = base; // first vehicle to move
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Train *last = (Train *)GetLastVehicleInChain(v); // last vehicle to move
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Train *last = Train::From(GetLastVehicleInChain(v)); // last vehicle to move
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uint length = CountVehiclesInChain(v);
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while (length > 2) {
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@@ -1849,7 +1849,7 @@ static void AdvanceWagonsAfterSwap(Train
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Train *base = v;
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Train *first = base; // first vehicle to move
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Train *last = (Train *)GetLastVehicleInChain(v); // last vehicle to move
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Train *last = Train::From(GetLastVehicleInChain(v)); // last vehicle to move
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uint length = CountVehiclesInChain(v);
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/* we have to make sure all wagons that leave a depot because of train reversing are moved coorectly
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@@ -3559,7 +3559,7 @@ static Vehicle *FindTrainCollideEnum(Veh
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Vehicle *coll = v->First();
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/* can't collide with own wagons && can't crash in depot && the same height level */
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if (coll != tcc->v && ((Train *)v)->track != TRACK_BIT_DEPOT && abs(v->z_pos - tcc->v->z_pos) < 6) {
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if (coll != tcc->v && Train::From(v)->track != TRACK_BIT_DEPOT && abs(v->z_pos - tcc->v->z_pos) < 6) {
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int x_diff = v->x_pos - tcc->v->x_pos;
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int y_diff = v->y_pos - tcc->v->y_pos;
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@@ -3567,8 +3567,8 @@ static Vehicle *FindTrainCollideEnum(Veh
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if (x_diff * x_diff + y_diff * y_diff > 25) return NULL;
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/* crash both trains */
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tcc->num += TrainCrashed((Train *)tcc->v);
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tcc->num += TrainCrashed((Train *)coll);
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tcc->num += TrainCrashed(Train::From(tcc->v));
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tcc->num += TrainCrashed(Train::From(coll));
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/* Try to reserve all tiles directly under the crashed trains.
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* As there might be more than two trains involved, we have to do that for all vehicles */
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@@ -3632,8 +3632,8 @@ static Vehicle *CheckVehicleAtSignal(Veh
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DiagDirection exitdir = *(DiagDirection *)data;
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/* front engine of a train, not inside wormhole or depot, not crashed */
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if (v->type == VEH_TRAIN && IsFrontEngine(v) && (((Train *)v)->track & TRACK_BIT_MASK) != 0 && !(v->vehstatus & VS_CRASHED)) {
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if (v->cur_speed <= 5 && TrainExitDir(v->direction, ((Train *)v)->track) == exitdir) return v;
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if (v->type == VEH_TRAIN && IsFrontEngine(v) && (Train::From(v)->track & TRACK_BIT_MASK) && !(v->vehstatus & VS_CRASHED)) {
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if (v->cur_speed <= 5 && TrainExitDir(v->direction, Train::From(v)->track) == exitdir) return v;
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}
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return NULL;
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@@ -3942,11 +3942,11 @@ static Vehicle *CollectTrackbitsFromCras
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TrackBits *trackbits = (TrackBits *)data;
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if (v->type == VEH_TRAIN && (v->vehstatus & VS_CRASHED) != 0) {
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if ((((Train *)v)->track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
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if ((Train::From(v)->track & TRACK_BIT_WORMHOLE) == TRACK_BIT_WORMHOLE) {
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/* Vehicle is inside a wormhole, v->track contains no useful value then. */
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*trackbits |= DiagDirToDiagTrackBits(GetTunnelBridgeDirection(v->tile));
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} else {
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*trackbits |= ((Train *)v)->track;
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*trackbits |= Train::From(v)->track;
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}
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}
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