diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -27,6 +27,7 @@ #include "vehicle_func.h" #include "sound_func.h" #include "ai/ai.hpp" +#include "game/game.hpp" #include "newgrf_station.h" #include "effectvehicle_func.h" #include "gamelog.h" @@ -2714,6 +2715,7 @@ static void TrainEnterStation(Train *v, st->index ); AI::NewEvent(v->owner, new ScriptEventStationFirstVehicle(st->index, v->index)); + Game::NewEvent(new ScriptEventStationFirstVehicle(st->index, v->index)); } v->force_proceed = TFP_NONE; @@ -2840,6 +2842,7 @@ static uint TrainCrashed(Train *v) if (!(v->vehstatus & VS_CRASHED)) { num = v->Crash(); AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN)); + Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN)); } /* Try to re-reserve track under already crashed train too.