diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -113,20 +113,6 @@ void CheckTrainsLengths() } /** - * Update visual effect, power and acceleration caches. - * Called when a vehicle in the consist enters a different railtype. - */ -void Train::RailtypeChanged() -{ - for (Train *u = this; u != NULL; u = u->Next()) { - /* The wagon-is-powered-state should not change, so the weight does not change. */ - u->UpdateVisualEffect(false); - } - this->PowerChanged(); - if (this->IsFrontEngine()) this->UpdateAcceleration(); -} - -/** * Recalculates the cached stuff of a train. Should be called each time a vehicle is added * to/removed from the chain, and when the game is loaded. * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine) @@ -1589,9 +1575,6 @@ void ReverseTrainSwapVeh(Train *v, int l SwapTrainFlags(&a->gv_flags, &a->gv_flags); UpdateStatusAfterSwap(a); } - - /* Update power of the train in case tiles were different rail type. */ - v->RailtypeChanged(); } @@ -3246,7 +3229,7 @@ bool TrainController(Train *v, Vehicle * v->tile = gp.new_tile; if (GetTileRailType(gp.new_tile) != GetTileRailType(gp.old_tile)) { - v->First()->RailtypeChanged(); + v->First()->ConsistChanged(true); } v->track = chosen_track;