diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2941,7 +2941,7 @@ int Train::UpdateSpeed() switch (_settings_game.vehicle.train_acceleration_model) { default: NOT_REACHED(); - case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE) ? -4 : 2; break; + case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AM_BRAKE ? -4 : 2); break; case TAM_REALISTIC: this->max_speed = this->GetCurrentMaxSpeed(); accel = this->GetAcceleration();