diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -685,8 +685,7 @@ static void AddRearEngineToMultiheadedTr * @param tile tile of the depot where rail-vehicle is built * @param flags type of operation * @param p1 engine type id - * @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number - * bit 1 prevents any free cars from being added to the train + * @param p2 bit 1 prevents any free cars from being added to the train */ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -725,7 +724,7 @@ CommandCost CmdBuildRailVehicle(TileInde Vehicle *v = vl[0]; - UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_TRAIN); + UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_TRAIN); if (unit_num > _settings_game.vehicle.max_trains) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); @@ -798,7 +797,7 @@ CommandCost CmdBuildRailVehicle(TileInde TrainConsistChanged(v); UpdateTrainGroupID(v); - if (!HasBit(p2, 1)) { // check if the cars should be added to the new vehicle + if (!HasBit(p2, 1) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle NormalizeTrainVehInDepot(v); }