diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -502,12 +502,12 @@ void DrawTrainEngine(int x, int y, Engin DrawSprite(image, pal, x, y); } -static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags) +static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags) { SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); const RailVehicleInfo *rvi = RailVehInfo(engine); - int32 value = (GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8; + CommandCost value = (GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8; uint num_vehicles = 1 + CountArticulatedParts(engine); @@ -611,7 +611,7 @@ static void NormalizeTrainVehInDepot(con } } -static int32 EstimateTrainCost(EngineID engine, const RailVehicleInfo* rvi) +static CommandCost EstimateTrainCost(EngineID engine, const RailVehicleInfo* rvi) { return GetEngineProperty(engine, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5; } @@ -651,7 +651,7 @@ static void AddRearEngineToMultiheadedTr * @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number * bit 1 prevents any free cars from being added to the train */ -int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { /* Check if the engine-type is valid (for the player) */ if (!IsEngineBuildable(p1, VEH_TRAIN, _current_player)) return_cmd_error(STR_RAIL_VEHICLE_NOT_AVAILABLE); @@ -673,7 +673,7 @@ int32 CmdBuildRailVehicle(TileIndex tile if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(p1, tile, flags); - int32 value = EstimateTrainCost(p1, rvi); + CommandCost value = EstimateTrainCost(p1, rvi); uint num_vehicles = (rvi->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + @@ -909,7 +909,7 @@ static void NormaliseTrainConsist(Vehicl * - p1 (bit 16 - 31) what wagon to put the source wagon AFTER, XXX - INVALID_VEHICLE to make a new line * @param p2 (bit 0) move all vehicles following the source vehicle */ -int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { VehicleID s = GB(p1, 0, 16); VehicleID d = GB(p1, 16, 16); @@ -1162,7 +1162,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, * @param p1 train to start/stop * @param p2 unused */ -int32 CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (!IsValidVehicleID(p1)) return CMD_ERROR; @@ -1203,7 +1203,7 @@ int32 CmdStartStopTrain(TileIndex tile, * - p2 = 2: when selling attached locos, rearrange all vehicles after it to separate lines; * all wagons of the same type will go on the same line. Used by the AI currently */ -int32 CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { /* Check if we deleted a vehicle window */ Window *w = NULL; @@ -1235,7 +1235,7 @@ int32 CmdSellRailWagon(TileIndex tile, u RebuildVehicleLists(); } - int32 cost = 0; + CommandCost cost = 0; switch (p2) { case 0: case 2: { /* Delete given wagon */ bool switch_engine = false; // update second wagon to engine? @@ -1616,7 +1616,7 @@ static void ReverseTrainDirection(Vehicl * @param p1 train to reverse * @param p2 if true, reverse a unit in a train (needs to be in a depot) */ -int32 CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (!IsValidVehicleID(p1)) return CMD_ERROR; @@ -1665,7 +1665,7 @@ int32 CmdReverseTrainDirection(TileIndex * @param p1 train to ignore the red signal * @param p2 unused */ -int32 CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdForceTrainProceed(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (!IsValidVehicleID(p1)) return CMD_ERROR; @@ -1688,7 +1688,7 @@ int32 CmdForceTrainProceed(TileIndex til * - p2 = (bit 16) - refit only this vehicle * @return cost of refit or error */ -int32 CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { CargoID new_cid = GB(p2, 0, 8); byte new_subtype = GB(p2, 8, 8); @@ -1706,7 +1706,7 @@ int32 CmdRefitRailVehicle(TileIndex tile SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN); - int32 cost = 0; + CommandCost cost = 0; uint num = 0; do { @@ -1872,7 +1872,7 @@ static TrainFindDepotData FindClosestTra * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) * - p2 bit 8-10 - VLW flag (for mass goto depot) */ -int32 CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ @@ -3389,7 +3389,7 @@ void OnNewDay_Train(Vehicle *v) if ((v->vehstatus & VS_STOPPED) == 0) { /* running costs */ - int32 cost = GetTrainRunningCost(v) / 364; + CommandCost cost = GetTrainRunningCost(v) / 364; v->profit_this_year -= cost >> 8;