@@ -330,16 +330,16 @@ CommandCost CmdPlantTree(TileIndex tile,
default: break;
}
if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
if (t != NULL)
ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
if (flags & DC_EXEC) {
TreeType treetype;
uint growth;
treetype = (TreeType)p1;
if (treetype == TREE_INVALID) {
treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
@@ -488,7 +488,7 @@ static CommandCost ClearTile_Trees(TileI
{
uint num;
if (IsValidPlayer(_current_player)) {
if ((flags & DC_EXEC) && IsValidPlayer(_current_player)) {
ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);