diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file tree_cmd.cpp */ + #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" @@ -53,7 +55,7 @@ static void PlaceTree(TileIndex tile, ui if (tree != TREE_INVALID) { MakeTree(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6), TREE_GROUND_GRASS, 0); - // above snowline? + /* above snowline? */ if (_opt.landscape == LT_ARCTIC && GetTileZ(tile) > GetSnowLine()) { SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3); SetTreeCounter(tile, (TreeGround)GB(r, 24, 3)); @@ -207,6 +209,7 @@ void GenerateTrees() /** Plant a tree. * @param tile start tile of area-drag of tree plantation + * @param flags type of operation * @param p1 tree type, -1 means random. * @param p2 end tile of area-drag */ @@ -240,7 +243,7 @@ int32 CmdPlantTree(TileIndex tile, uint3 switch (GetTileType(tile)) { case MP_TREES: - // no more space for trees? + /* no more space for trees? */ if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 3) { msg = STR_2803_TREE_ALREADY_HERE; continue; @@ -250,7 +253,7 @@ int32 CmdPlantTree(TileIndex tile, uint3 AddTreeCount(tile, 1); MarkTileDirtyByTile(tile); } - // 2x as expensive to add more trees to an existing tile + /* 2x as expensive to add more trees to an existing tile */ cost += _price.build_trees * 2; break; @@ -622,7 +625,7 @@ void OnTick_Trees() MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0); } - // byte underflow + /* byte underflow */ if (--_trees_tick_ctr != 0) return; /* place a tree at a random spot */