File diff r8615:80a1f1db1d98 → r8616:656db5986c9e
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -1184,32 +1184,32 @@ static void TileLoop_TunnelBridge(TileIn
 

	
 
		default:
 
			break;
 
	}
 
}
 

	
 
static void ClickTile_TunnelBridge(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 

	
 
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
 
static TrackStatus GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
 
{
 
	TransportType transport_type = GetTunnelBridgeTransportType(tile);
 
	if (transport_type != mode || (transport_type == TRANSPORT_ROAD && (GetRoadTypes(tile) & sub_mode) == 0)) return 0;
 

	
 
	DiagDirection dir = GetTunnelBridgeDirection(tile);
 
	if (side != INVALID_DIAGDIR && side != ReverseDiagDir(dir)) return 0;
 
	return AxisToTrackBits(DiagDirToAxis(dir)) * 0x101;
 
	return CombineTrackStatus(TrackBitsToTrackdirBits(AxisToTrackBits(DiagDirToAxis(dir))), TRACKDIR_BIT_NONE);
 
}
 

	
 
static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, PlayerID new_player)
 
{
 
	if (!IsTileOwner(tile, old_player)) return;
 

	
 
	if (new_player != PLAYER_SPECTATOR) {
 
		SetTileOwner(tile, new_player);
 
	} else {
 
		if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) {
 
			/* When clearing the bridge/tunnel failed there are still vehicles on/in
 
			 * the bridge/tunnel. As all *our* vehicles are already removed, they