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@@ -1097,18 +1097,12 @@ static void DrawTile_TunnelBridge(TileIn
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if (HasTunnelBridgeSnowOrDesert(ti->tile)) image += 32;
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image += tunnelbridge_direction * 2;
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DrawGroundSprite(image, PAL_NONE);
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && (transport_type == TRANSPORT_RAIL && HasTunnelBridgeReservation(ti->tile))) {
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const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
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DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
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}
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if (transport_type == TRANSPORT_ROAD) {
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RoadTypes rts = GetRoadTypes(ti->tile);
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if (HasBit(rts, ROADTYPE_TRAM)) {
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static const SpriteID tunnel_sprites[2][4] = { { 28, 78, 79, 27 }, { 5, 76, 77, 4 } };
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@@ -1125,12 +1119,17 @@ static void DrawTile_TunnelBridge(TileIn
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const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
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if (rti->UsesOverlay()) {
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SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_TUNNEL);
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if (surface != 0) DrawGroundSprite(surface + tunnelbridge_direction, PAL_NONE);
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}
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
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DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
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}
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if (HasCatenaryDrawn(GetRailType(ti->tile))) {
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/* Maybe draw pylons on the entry side */
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DrawCatenary(ti);
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catenary = true;
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StartSpriteCombine();
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