|
@@ -296,6 +296,7 @@ CommandCost CmdBuildBridge(TileIndex end
|
|
|
} else {
|
|
|
if (bridge_len > _settings_game.construction.max_bridge_length) return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
|
|
|
}
|
|
|
bridge_len += 2; // begin and end tiles/ramps
|
|
|
|
|
|
int z_start;
|
|
|
int z_end;
|
|
@@ -372,7 +373,7 @@ CommandCost CmdBuildBridge(TileIndex end
|
|
|
return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER);
|
|
|
}
|
|
|
|
|
|
cost.AddCost((bridge_len + 1) * _price[PR_CLEAR_BRIDGE]); // The cost of clearing the current bridge.
|
|
|
cost.AddCost(bridge_len * _price[PR_CLEAR_BRIDGE]); // The cost of clearing the current bridge.
|
|
|
owner = GetTileOwner(tile_start);
|
|
|
|
|
|
/* If bridge belonged to bankrupt company, it has a new owner now */
|
|
@@ -497,7 +498,7 @@ CommandCost CmdBuildBridge(TileIndex end
|
|
|
switch (transport_type) {
|
|
|
case TRANSPORT_RAIL:
|
|
|
/* Add to company infrastructure count if required. */
|
|
|
if (is_new_owner && c != nullptr) c->infrastructure.rail[railtype] += (bridge_len + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
|
|
|
if (is_new_owner && c != nullptr) c->infrastructure.rail[railtype] += bridge_len * TUNNELBRIDGE_TRACKBIT_FACTOR;
|
|
|
MakeRailBridgeRamp(tile_start, owner, bridge_type, dir, railtype);
|
|
|
MakeRailBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir), railtype);
|
|
|
SetTunnelBridgeReservation(tile_start, pbs_reservation);
|
|
@@ -514,11 +515,11 @@ CommandCost CmdBuildBridge(TileIndex end
|
|
|
/* Add all new road types to the company infrastructure counter. */
|
|
|
if (!hasroad && road_rt != INVALID_ROADTYPE) {
|
|
|
/* A full diagonal road tile has two road bits. */
|
|
|
c->infrastructure.road[road_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
|
|
|
c->infrastructure.road[road_rt] += bridge_len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
|
|
|
}
|
|
|
if (!hastram && tram_rt != INVALID_ROADTYPE) {
|
|
|
/* A full diagonal road tile has two road bits. */
|
|
|
c->infrastructure.road[tram_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
|
|
|
c->infrastructure.road[tram_rt] += bridge_len * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
|
|
|
}
|
|
|
}
|
|
|
Owner owner_road = hasroad ? GetRoadOwner(tile_start, RTT_ROAD) : company;
|
|
@@ -529,7 +530,7 @@ CommandCost CmdBuildBridge(TileIndex end
|
|
|
}
|
|
|
|
|
|
case TRANSPORT_WATER:
|
|
|
if (is_new_owner && c != nullptr) c->infrastructure.water += (bridge_len + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR;
|
|
|
if (is_new_owner && c != nullptr) c->infrastructure.water += bridge_len * TUNNELBRIDGE_TRACKBIT_FACTOR;
|
|
|
MakeAqueductBridgeRamp(tile_start, owner, dir);
|
|
|
MakeAqueductBridgeRamp(tile_end, owner, ReverseDiagDir(dir));
|
|
|
CheckForDockingTile(tile_start);
|
|
@@ -557,8 +558,6 @@ CommandCost CmdBuildBridge(TileIndex end
|
|
|
* For (non-spectated) AI, Towns this has to be of course calculated. */
|
|
|
Company *c = Company::GetIfValid(company);
|
|
|
if (!(flags & DC_QUERY_COST) || (c != nullptr && c->is_ai && company != _local_company)) {
|
|
|
bridge_len += 2; // begin and end tiles/ramps
|
|
|
|
|
|
switch (transport_type) {
|
|
|
case TRANSPORT_ROAD:
|
|
|
if (road_rt != INVALID_ROADTYPE) {
|