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@@ -599,16 +599,16 @@ static CommandCost DoClearTunnel(TileInd
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}
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}
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/* Adjust the town's player rating. Do this before removing the tile owner info. */
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if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
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ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
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if (flags & DC_EXEC) {
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/* We first need to request the direction before calling DoClearSquare
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* else the direction is always 0.. dah!! ;) */
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DiagDirection dir = GetTunnelBridgeDirection(tile);
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Track track;
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/* Adjust the town's player rating. Do this before removing the tile owner info. */
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if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
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ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
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DoClearSquare(tile);
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DoClearSquare(endtile);
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UpdateSignalsOnSegment(tile, ReverseDiagDir(dir));
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@@ -650,15 +650,15 @@ static CommandCost DoClearBridge(TileInd
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}
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}
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/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
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* you have a "Poor" (0) town rating */
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if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
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ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
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if (flags & DC_EXEC) {
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TileIndex c;
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Track track;
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/* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
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* you have a "Poor" (0) town rating */
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if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR)
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ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
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DoClearSquare(tile);
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DoClearSquare(endtile);
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for (c = tile + delta; c != endtile; c += delta) {
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