diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -1060,7 +1060,7 @@ static void DrawTile_TunnelBridge(TileIn if (catenary) EndSpriteCombine(); - /* Add helper BB for sprite sorting, that separate the tunnel from things beside of it */ + /* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */ AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z); @@ -1249,7 +1249,7 @@ void DrawBridgeMiddle(const TileInfo *ti uint bridge_z = GetBridgeHeight(rampsouth); uint z = bridge_z - BRIDGE_Z_START; - /* Add a bounding box, that separates the bridge from things below it. */ + /* Add a bounding box that separates the bridge from things below it. */ AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR); /* Draw Trambits as SpriteCombine */