diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp --- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -318,7 +318,7 @@ CommandCost CmdBuildBridge(TileIndex end } else { /* Build a new bridge. */ - bool allow_on_slopes = (!_is_old_ai_company && _settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER); + bool allow_on_slopes = (_settings_game.construction.build_on_slopes && transport_type != TRANSPORT_WATER); /* Try and clear the start landscape */ ret = DoCommand(tile_start, 0, 0, flags, CMD_LANDSCAPE_CLEAR); @@ -454,7 +454,7 @@ not_valid_below:; if (!(flags & DC_QUERY_COST) || (IsValidCompanyID(_current_company) && GetCompany(_current_company)->is_ai)) { bridge_len += 2; // begin and end tiles/ramps - if (IsValidCompanyID(_current_company) && !_is_old_ai_company) + if (IsValidCompanyID(_current_company)) bridge_len = CalcBridgeLenCostFactor(bridge_len); cost.AddCost((int64)bridge_len * _price.build_bridge * GetBridgeSpec(bridge_type)->price >> 8);