File diff r8082:9d654f9b59ea → r8083:8cd2123a0c7c
src/tunnelbridge_map.h
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new file 100644
 
/* $Id$ */
 

	
 
/** @file tunnelbridge_map.h Functions that have tunnels and bridges in common */
 

	
 
#ifndef TUNNELBRIDGE_MAP_H
 
#define TUNNELBRIDGE_MAP_H
 

	
 
#include "direction.h"            /* DiagDirection */
 
#include "core/bitmath_func.hpp"  /* GB, HasBit, SB */
 
#include "map.h"                  /* Tile, TileIndex */
 
#include "tile.h"                 /* TileType, IsTileType */
 
#include "openttd.h"              /* TransportType */
 

	
 

	
 
/**
 
 * Tunnel: Get the direction facing out of the tunnel
 
 * Bridge: Get the direction pointing onto the bridge
 
 * @param t The tile to analyze
 
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 
 * @return the above mentionned direction
 
 */
 
static inline DiagDirection GetTunnelBridgeDirection(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_TUNNELBRIDGE));
 
	return (DiagDirection)GB(_m[t].m5, 0, 2);
 
}
 

	
 
/**
 
 * Tunnel: Get the transport type of the tunnel (road or rail)
 
 * Bridge: Get the transport type of the bridge's ramp
 
 * @param t The tile to analyze
 
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 
 * @return the transport type in the tunnel/bridge
 
 */
 
static inline TransportType GetTunnelBridgeTransportType(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_TUNNELBRIDGE));
 
	return (TransportType)GB(_m[t].m5, 2, 2);
 
}
 

	
 
/**
 
 * Tunnel: Is this tunnel entrance in a snowy or desert area?
 
 * Bridge: Does the bridge ramp lie in a snow or desert area?
 
 * @param t The tile to analyze
 
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 
 * @return true if and only if the tile is in a snowy/desert area
 
 */
 
static inline bool HasTunnelBridgeSnowOrDesert(TileIndex t)
 
{
 
	assert(IsTileType(t, MP_TUNNELBRIDGE));
 
	return HasBit(_m[t].m4, 7);
 
}
 

	
 
/**
 
 * Tunnel: Places this tunnel entrance in a snowy or desert area, or takes it out of there.
 
 * Bridge: Sets whether the bridge ramp lies in a snow or desert area.
 
 * @param t the tunnel entrance / bridge ramp tile
 
 * @param snow_or_desert is the entrance/ramp in snow or desert (true), when
 
 *                       not in snow and not in desert false
 
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 
 */
 
static inline void SetTunnelBridgeSnowOrDesert(TileIndex t, bool snow_or_desert)
 
{
 
	assert(IsTileType(t, MP_TUNNELBRIDGE));
 
	SB(_m[t].m4, 7, 1, snow_or_desert);
 
}
 

	
 
#endif /* TUNNELBRIDGE_MAP_H */