diff --git a/src/unix.cpp b/src/unix.cpp --- a/src/unix.cpp +++ b/src/unix.cpp @@ -7,6 +7,7 @@ #include "string.h" #include "table/strings.h" #include "variables.h" +#include "fileio.h" #include #include @@ -168,79 +169,41 @@ int CDECL main(int argc, char* argv[]) return ret; } -void DeterminePaths() +void DetermineBasePaths() { - char *s; - _paths.game_data_dir = MallocT(MAX_PATH); ttd_strlcpy(_paths.game_data_dir, GAME_DATA_DIR, MAX_PATH); - #if defined SECOND_DATA_DIR +#if defined(SECOND_DATA_DIR) _paths.second_data_dir = MallocT(MAX_PATH); ttd_strlcpy(_paths.second_data_dir, SECOND_DATA_DIR, MAX_PATH); - #endif +#endif #if defined(USE_HOMEDIR) - { - const char *homedir = getenv("HOME"); + const char *homedir = getenv("HOME"); - if (homedir == NULL) { - const struct passwd *pw = getpwuid(getuid()); - if (pw != NULL) homedir = pw->pw_dir; - } - - _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); + if (homedir == NULL) { + const struct passwd *pw = getpwuid(getuid()); + if (pw != NULL) homedir = pw->pw_dir; } + _paths.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); #else /* not defined(USE_HOMEDIR) */ - _paths.personal_dir = MallocT(MAX_PATH); ttd_strlcpy(_paths.personal_dir, PERSONAL_DIR, MAX_PATH); - // check if absolute or relative path - s = strchr(_paths.personal_dir, '/'); + /* check if absolute or relative path */ + const char *s = strchr(_paths.personal_dir, PATHSEPCHAR); - // add absolute path + /* add absolute path */ if (s == NULL || _paths.personal_dir != s) { getcwd(_paths.personal_dir, MAX_PATH); - s = strchr(_paths.personal_dir, 0); - *s++ = '/'; - ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); + AppendPathSeparator(_paths.personal_dir, MAX_PATH); + ttd_strlcat(_paths.personal_dir, PERSONAL_DIR, MAX_PATH); } - #endif /* defined(USE_HOMEDIR) */ - s = strchr(_paths.personal_dir, 0); - - // append a / ? - if (s[-1] != '/') strcpy(s, "/"); - - _paths.save_dir = str_fmt("%ssave", _paths.personal_dir); - _paths.autosave_dir = str_fmt("%s/autosave", _paths.save_dir); - _paths.scenario_dir = str_fmt("%sscenario", _paths.personal_dir); - _paths.heightmap_dir = str_fmt("%sscenario/heightmap", _paths.personal_dir); - _paths.gm_dir = str_fmt("%sgm/", _paths.game_data_dir); - _paths.data_dir = str_fmt("%sdata/", _paths.game_data_dir); - - if (_config_file == NULL) - _config_file = str_fmt("%sopenttd.cfg", _paths.personal_dir); - - _highscore_file = str_fmt("%shs.dat", _paths.personal_dir); - _log_file = str_fmt("%sopenttd.log", _paths.personal_dir); - -#if defined CUSTOM_LANG_DIR - // sets the search path for lng files to the custom one - _paths.lang_dir = MallocT(MAX_PATH); - ttd_strlcpy( _paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); -#else - _paths.lang_dir = str_fmt("%slang/", _paths.game_data_dir); -#endif - - // create necessary folders - mkdir(_paths.personal_dir, 0755); - mkdir(_paths.save_dir, 0755); - mkdir(_paths.autosave_dir, 0755); - mkdir(_paths.scenario_dir, 0755); - mkdir(_paths.heightmap_dir, 0755); + AppendPathSeparator(_paths.personal_dir, MAX_PATH); + AppendPathSeparator(_paths.game_data_dir, MAX_PATH); } bool InsertTextBufferClipboard(Textbuf *tb)