diff --git a/src/unmovable.h b/src/unmovable.h --- a/src/unmovable.h +++ b/src/unmovable.h @@ -36,12 +36,33 @@ void UpdateCompanyHQ(Company *c, uint sc void BuildUnmovable(UnmovableType type, TileIndex tile, CompanyID owner = OWNER_NONE, uint index = 0); +/** Various object behaviours. */ +enum ObjectFlags { + OBJECT_FLAG_NONE = 0, ///< Just nothing. + OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor. + OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed. + OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land"). + OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required). + OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost. + OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope. + OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles. + OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game. + OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping. + OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER. + OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water. + OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge. + OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations! +}; +DECLARE_ENUM_AS_BIT_SET(ObjectFlags) + + /** An (unmovable) object that isn't use for transport, industries or houses. */ struct UnmovableSpec { StringID name; ///< The name for this object. uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y. uint8 build_cost_multiplier; ///< Build cost multiplier per tile. uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile. + ObjectFlags flags; ///< Flags/settings related to the object. /** * Get the cost for building a structure of this type.