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@@ -28,158 +28,158 @@
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#include "table/sprites.h"
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#include "table/unmovable_land.h"
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/**
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* Accessor for array _original_unmovable.
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* This will ensure at once : proper access and
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* not allowing modifications of it.
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* @param type of unmovable (which is the index in _original_unmovable)
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* @pre type < UNMOVABLE_MAX
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* @return a pointer to the corresponding unmovable spec
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**/
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static inline const UnmovableSpec *GetUnmovableSpec(UnmovableType type)
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{
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assert(type < UNMOVABLE_MAX);
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return &_original_unmovable[type];
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}
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/** Destroy a HQ.
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* During normal gameplay you can only implicitely destroy a HQ when you are
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* rebuilding it. Otherwise, only water can destroy it.
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* @param cid Company requesting the destruction of his HQ
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* @param flags docommand flags of calling function
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* @return cost of the operation
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*/
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static CommandCost DestroyCompanyHQ(CompanyID cid, uint32 flags)
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static CommandCost DestroyCompanyHQ(CompanyID cid, DoCommandFlag flags)
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{
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Company *c = GetCompany(cid);
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if (flags & DC_EXEC) {
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TileIndex t = c->location_of_HQ;
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DoClearSquare(t);
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DoClearSquare(t + TileDiffXY(0, 1));
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DoClearSquare(t + TileDiffXY(1, 0));
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DoClearSquare(t + TileDiffXY(1, 1));
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c->location_of_HQ = INVALID_TILE; // reset HQ position
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InvalidateWindow(WC_COMPANY, cid);
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}
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/* cost of relocating company is 1% of company value */
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return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
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}
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void UpdateCompanyHQ(Company *c, uint score)
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{
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byte val;
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TileIndex tile = c->location_of_HQ;
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if (tile == INVALID_TILE) return;
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(val = 0, score < 170) ||
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(val++, score < 350) ||
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(val++, score < 520) ||
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(val++, score < 720) ||
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(val++, true);
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EnlargeCompanyHQ(tile, val);
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
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MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
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MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
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}
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extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID *station, bool check_clear = true);
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extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true);
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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* @param tile tile where the HQ will be built or relocated to
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* @param flags type of operation
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* @param p1 unused
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* @param p2 unused
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*/
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CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Company *c = GetCompany(_current_company);
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CommandCost cost(EXPENSES_PROPERTY);
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cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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if (CmdFailed(cost)) return cost;
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if (c->location_of_HQ != INVALID_TILE) { // Moving HQ
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cost.AddCost(DestroyCompanyHQ(_current_company, flags));
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}
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if (flags & DC_EXEC) {
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int score = UpdateCompanyRatingAndValue(c, false);
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c->location_of_HQ = tile;
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MakeCompanyHQ(tile, _current_company);
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UpdateCompanyHQ(c, score);
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InvalidateWindow(WC_COMPANY, c->index);
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}
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return cost;
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}
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/** Purchase a land area. Actually you only purchase one tile, so
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* the name is a bit confusing ;p
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* @param tile the tile the company is purchasing
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* @param flags for this command type
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* @param p1 unused
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* @param p2 unused
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* @return error of cost of operation
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*/
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CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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CommandCost cost(EXPENSES_CONSTRUCTION);
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if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_company)) {
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return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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}
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cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(cost)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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MakeOwnedLand(tile, _current_company);
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MarkTileDirtyByTile(tile);
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}
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return cost.AddCost(GetUnmovableSpec(UNMOVABLE_OWNED_LAND)->GetBuildingCost());
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}
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/** Sell a land area. Actually you only sell one tile, so
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* the name is a bit confusing ;p
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* @param tile the tile the company is selling
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* @param flags for this command type
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* @param p1 unused
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* @param p2 unused
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* @return error or cost of operation
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*/
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CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdSellLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!IsOwnedLandTile(tile)) return CMD_ERROR;
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if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR;
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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if (flags & DC_EXEC) DoClearSquare(tile);
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return CommandCost(EXPENSES_CONSTRUCTION, - GetUnmovableSpec(UNMOVABLE_OWNED_LAND)->GetRemovalCost());
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}
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static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
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static void DrawTile_Unmovable(TileInfo *ti)
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{
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switch (GetUnmovableType(ti->tile)) {
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default: NOT_REACHED(); break;
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case UNMOVABLE_TRANSMITTER:
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case UNMOVABLE_LIGHTHOUSE: {
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const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
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DrawClearLandTile(ti, 2);
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@@ -237,49 +237,49 @@ static void DrawTile_Unmovable(TileInfo
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);
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}
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break;
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}
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}
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}
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static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
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{
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if (IsOwnedLand(tile)) {
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uint z;
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Slope tileh = GetTileSlope(tile, &z);
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return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
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} else {
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return GetTileMaxZ(tile);
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}
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}
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static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
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{
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return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
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}
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static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
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static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
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{
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if (IsCompanyHQ(tile)) {
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if (_current_company == OWNER_WATER) {
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return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
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} else {
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return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
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}
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}
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if (IsOwnedLand(tile)) {
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return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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}
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/* checks if you're allowed to remove unmovable things */
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if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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if (IsStatue(tile)) {
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if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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TownID town = GetStatueTownID(tile);
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ClrBit(GetTown(town)->statues, GetTileOwner(tile));
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InvalidateWindow(WC_TOWN_AUTHORITY, town);
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}
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@@ -465,49 +465,49 @@ void GenerateUnmovables()
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static void ChangeTileOwner_Unmovable(TileIndex tile, Owner old_owner, Owner new_owner)
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{
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if (!IsTileOwner(tile, old_owner)) return;
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if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) {
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SetTileOwner(tile, new_owner);
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} else if (IsStatueTile(tile)) {
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TownID town = GetStatueTownID(tile);
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Town *t = GetTown(town);
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ClrBit(t->statues, old_owner);
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if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
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/* Transfer ownership to the new company */
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SetBit(t->statues, new_owner);
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SetTileOwner(tile, new_owner);
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} else {
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DoClearSquare(tile);
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}
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InvalidateWindow(WC_TOWN_AUTHORITY, town);
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} else {
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DoClearSquare(tile);
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}
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}
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static CommandCost TerraformTile_Unmovable(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
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static CommandCost TerraformTile_Unmovable(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
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{
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/* Owned land remains unsold */
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if (IsOwnedLand(tile) && CheckTileOwnership(tile)) return CommandCost();
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if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) {
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if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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}
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return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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}
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extern const TileTypeProcs _tile_type_unmovable_procs = {
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DrawTile_Unmovable, /* draw_tile_proc */
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GetSlopeZ_Unmovable, /* get_slope_z_proc */
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ClearTile_Unmovable, /* clear_tile_proc */
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GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
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GetTileDesc_Unmovable, /* get_tile_desc_proc */
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GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
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ClickTile_Unmovable, /* click_tile_proc */
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AnimateTile_Unmovable, /* animate_tile_proc */
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TileLoop_Unmovable, /* tile_loop_clear */
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ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
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NULL, /* get_produced_cargo_proc */
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NULL, /* vehicle_enter_tile_proc */
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