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@@ -46,13 +46,13 @@ static inline const UnmovableSpec *GetUn
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* During normal gameplay you can only implicitely destroy a HQ when you are
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* rebuilding it. Otherwise, only water can destroy it.
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* @param cid Company requesting the destruction of his HQ
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* @param flags docommand flags of calling function
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* @return cost of the operation
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*/
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static CommandCost DestroyCompanyHQ(CompanyID cid, uint32 flags)
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static CommandCost DestroyCompanyHQ(CompanyID cid, DoCommandFlag flags)
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{
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Company *c = GetCompany(cid);
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if (flags & DC_EXEC) {
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TileIndex t = c->location_of_HQ;
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@@ -86,21 +86,21 @@ void UpdateCompanyHQ(Company *c, uint sc
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MarkTileDirtyByTile(tile);
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MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
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MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
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MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
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}
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extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID *station, bool check_clear = true);
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extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag flags, uint invalid_dirs, StationID *station, bool check_clear = true);
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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* @param tile tile where the HQ will be built or relocated to
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* @param flags type of operation
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* @param p1 unused
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* @param p2 unused
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*/
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CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdBuildCompanyHQ(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Company *c = GetCompany(_current_company);
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CommandCost cost(EXPENSES_PROPERTY);
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cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
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if (CmdFailed(cost)) return cost;
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@@ -128,13 +128,13 @@ CommandCost CmdBuildCompanyHQ(TileIndex
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* @param tile the tile the company is purchasing
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* @param flags for this command type
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* @param p1 unused
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* @param p2 unused
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* @return error of cost of operation
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*/
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CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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CommandCost cost(EXPENSES_CONSTRUCTION);
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if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_company)) {
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return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
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}
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@@ -155,13 +155,13 @@ CommandCost CmdPurchaseLandArea(TileInde
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* @param tile the tile the company is selling
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* @param flags for this command type
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* @param p1 unused
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* @param p2 unused
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* @return error or cost of operation
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*/
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CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdSellLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (!IsOwnedLandTile(tile)) return CMD_ERROR;
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if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR;
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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@@ -255,13 +255,13 @@ static uint GetSlopeZ_Unmovable(TileInde
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static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
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{
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return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
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}
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static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
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static CommandCost ClearTile_Unmovable(TileIndex tile, DoCommandFlag flags)
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{
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if (IsCompanyHQ(tile)) {
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if (_current_company == OWNER_WATER) {
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return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
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} else {
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return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
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@@ -483,13 +483,13 @@ static void ChangeTileOwner_Unmovable(Ti
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InvalidateWindow(WC_TOWN_AUTHORITY, town);
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} else {
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DoClearSquare(tile);
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}
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}
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static CommandCost TerraformTile_Unmovable(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
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static CommandCost TerraformTile_Unmovable(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new)
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{
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/* Owned land remains unsold */
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if (IsOwnedLand(tile) && CheckTileOwnership(tile)) return CommandCost();
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if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) {
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if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
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