@@ -343,7 +343,7 @@ static void TileLoop_Unmovable(TileIndex
uint level = GetCompanyHQSize(tile) + 1;
assert(level < 6);
StationFinder stations(tile, 2, 2);
StationFinder stations(TileArea(tile, 2, 2));
uint r = Random();
/* Top town buildings generate 250, so the top HQ type makes 256. */