diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp new file mode 100644 --- /dev/null +++ b/src/unmovable_cmd.cpp @@ -0,0 +1,414 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "bridge_map.h" +#include "table/strings.h" +#include "table/sprites.h" +#include "functions.h" +#include "map.h" +#include "tile.h" +#include "command.h" +#include "viewport.h" +#include "player.h" +#include "gui.h" +#include "station.h" +#include "economy.h" +#include "town.h" +#include "sprite.h" +#include "unmovable_map.h" +#include "variables.h" +#include "table/unmovable_land.h" +#include "genworld.h" + +/** Destroy a HQ. + * During normal gameplay you can only implicitely destroy a HQ when you are + * rebuilding it. Otherwise, only water can destroy it. + * @param tile tile coordinates where HQ is located to destroy + * @param flags docommand flags of calling function + */ +static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags) +{ + Player* p = GetPlayer(pid); + + SET_EXPENSES_TYPE(EXPENSES_PROPERTY); + + if (flags & DC_EXEC) { + TileIndex t = p->location_of_house; + + DoClearSquare(t + TileDiffXY(0, 0)); + DoClearSquare(t + TileDiffXY(0, 1)); + DoClearSquare(t + TileDiffXY(1, 0)); + DoClearSquare(t + TileDiffXY(1, 1)); + p->location_of_house = 0; // reset HQ position + InvalidateWindow(WC_COMPANY, pid); + } + + // cost of relocating company is 1% of company value + return CalculateCompanyValue(p) / 100; +} + +void UpdateCompanyHQ(Player *p, uint score) +{ + byte val; + TileIndex tile = p->location_of_house; + + if (tile == 0) return; + + (val = 0, score < 170) || + (val++, score < 350) || + (val++, score < 520) || + (val++, score < 720) || + (val++, true); + + EnlargeCompanyHQ(tile, val); + + MarkTileDirtyByTile(tile + TileDiffXY(0, 0)); + MarkTileDirtyByTile(tile + TileDiffXY(0, 1)); + MarkTileDirtyByTile(tile + TileDiffXY(1, 0)); + MarkTileDirtyByTile(tile + TileDiffXY(1, 1)); +} + +/** Build or relocate the HQ. This depends if the HQ is already built or not + * @param tile tile where the HQ will be built or relocated to + * @param p1 unused + * @param p2 unused + */ +extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *); +int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +{ + Player *p = GetPlayer(_current_player); + int cost; + int32 ret; + + SET_EXPENSES_TYPE(EXPENSES_PROPERTY); + + ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL); + if (CmdFailed(ret)) return ret; + cost = ret; + + if (p->location_of_house != 0) { /* Moving HQ */ + cost += DestroyCompanyHQ(_current_player, flags); + } + + if (flags & DC_EXEC) { + int score = UpdateCompanyRatingAndValue(p, false); + + p->location_of_house = tile; + + MakeCompanyHQ(tile, _current_player); + + UpdateCompanyHQ(p, score); + InvalidateWindow(WC_COMPANY, p->index); + } + + return cost; +} + +static void DrawTile_Unmovable(TileInfo *ti) +{ + uint32 image, ormod; + + switch (GetUnmovableType(ti->tile)) { + case UNMOVABLE_TRANSMITTER: + case UNMOVABLE_LIGHTHOUSE: { + const DrawTileUnmovableStruct* dtus; + + if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); + DrawClearLandTile(ti, 2); + + dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)]; + + image = dtus->image; + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + + AddSortableSpriteToDraw( + image, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y, + dtus->width, dtus->height, dtus->z_size, ti->z + ); + break; + } + + case UNMOVABLE_STATUE: + DrawGroundSprite(SPR_CONCRETE_GROUND); + + image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); + image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY; + if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); + AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z); + break; + + case UNMOVABLE_OWNED_LAND: + DrawClearLandTile(ti, 0); + + AddSortableSpriteToDraw( + PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND, + ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) + ); + DrawBridgeMiddle(ti); + break; + + default: { + const DrawTileSeqStruct* dtss; + const DrawTileSprites* t; + + assert(IsCompanyHQ(ti->tile)); + if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); + + ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); + + t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)]; + DrawGroundSprite(t->ground_sprite | ormod); + + foreach_draw_tile_seq(dtss, t->seq) { + image = dtss->image; + if (_display_opt & DO_TRANS_BUILDINGS) { + MAKE_TRANSPARENT(image); + } else { + image |= ormod; + } + AddSortableSpriteToDraw( + image, + ti->x + dtss->delta_x, ti->y + dtss->delta_y, + dtss->size_x, dtss->size_y, + dtss->size_z, ti->z + dtss->delta_z + ); + } + break; + } + } +} + +static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y) +{ + if (IsOwnedLand(tile)) { + uint z; + uint tileh = GetTileSlope(tile, &z); + + return z + GetPartialZ(x & 0xF, y & 0xF, tileh); + } else { + return GetTileMaxZ(tile); + } +} + +static Slope GetSlopeTileh_Unmovable(TileIndex tile, Slope tileh) +{ + return IsOwnedLand(tile) ? tileh : SLOPE_FLAT; +} + +static int32 ClearTile_Unmovable(TileIndex tile, byte flags) +{ + if (IsCompanyHQ(tile)) { + if (_current_player == OWNER_WATER) { + return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC); + } else { + return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN); + } + } + + if (IsOwnedLand(tile)) { + return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA); + } + + // checks if you're allowed to remove unmovable things + if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) + return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); + + if (flags & DC_EXEC) { + DoClearSquare(tile); + } + + return 0; +} + +static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac) +{ + uint level; // HQ level (depends on company performance) in the range 1..5. + + if (!IsCompanyHQ(tile)) return; + + /* HQ accepts passenger and mail; but we have to divide the values + * between 4 tiles it occupies! */ + + level = GetCompanyHQSize(tile) + 1; + + // Top town building generates 10, so to make HQ interesting, the top + // type makes 20. + ac[CT_PASSENGERS] = max(1, level); + + // Top town building generates 4, HQ can make up to 8. The + // proportion passengers:mail is different because such a huge + // commercial building generates unusually high amount of mail + // correspondence per physical visitor. + ac[CT_MAIL] = max(1, level / 2); +} + + +static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td) +{ + switch (GetUnmovableType(tile)) { + case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break; + case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break; + case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break; + case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break; + default: td->str = STR_5803_COMPANY_HEADQUARTERS; break; + } + td->owner = GetTileOwner(tile); +} + +static void AnimateTile_Unmovable(TileIndex tile) +{ + /* not used */ +} + +static void TileLoop_Unmovable(TileIndex tile) +{ + uint level; // HQ level (depends on company performance) in the range 1..5. + uint32 r; + + if (!IsCompanyHQ(tile)) return; + + /* HQ accepts passenger and mail; but we have to divide the values + * between 4 tiles it occupies! */ + + level = GetCompanyHQSize(tile) + 1; + assert(level < 6); + + r = Random(); + // Top town buildings generate 250, so the top HQ type makes 256. + if (GB(r, 0, 8) < (256 / 4 / (6 - level))) { + uint amt = GB(r, 0, 8) / 8 / 4 + 1; + if (_economy.fluct <= 0) amt = (amt + 1) >> 1; + MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt); + } + + // Top town building generates 90, HQ can make up to 196. The + // proportion passengers:mail is about the same as in the acceptance + // equations. + if (GB(r, 8, 8) < (196 / 4 / (6 - level))) { + uint amt = GB(r, 8, 8) / 8 / 4 + 1; + if (_economy.fluct <= 0) amt = (amt + 1) >> 1; + MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt); + } +} + + +static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode) +{ + return 0; +} + +static void ClickTile_Unmovable(TileIndex tile) +{ + if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile)); +} + + +/* checks, if a radio tower is within a 9x9 tile square around tile */ +static bool IsRadioTowerNearby(TileIndex tile) +{ + TileIndex tile_s = tile - TileDiffXY(4, 4); + + BEGIN_TILE_LOOP(tile, 9, 9, tile_s) + if (IsTransmitterTile(tile)) return true; + END_TILE_LOOP(tile, 9, 9, tile_s) + + return false; +} + +void GenerateUnmovables(void) +{ + int i, li, j, loop_count; + TileIndex tile; + uint h; + uint maxx; + uint maxy; + + if (_opt.landscape == LT_CANDY) return; + + /* add radio tower */ + i = ScaleByMapSize(1000); + j = ScaleByMapSize(15); // maximum number of radio towers on the map + li = ScaleByMapSize1D((Random() & 3) + 7); + SetGeneratingWorldProgress(GWP_UNMOVABLE, j + li); + + do { + tile = RandomTile(); + if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) { + if (IsRadioTowerNearby(tile)) continue; + MakeTransmitter(tile); + IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); + if (--j == 0) break; + } + } while (--i); + + if (_opt.landscape == LT_DESERT) return; + + /* add lighthouses */ + i = li; + maxx = MapMaxX(); + maxy = MapMaxY(); + loop_count = 0; + do { + uint32 r; + DiagDirection dir; + int perimeter; + +restart: + /* Avoid infinite loops */ + if (++loop_count > 1000) break; + + r = Random(); + + /* Scatter the lighthouses more evenly around the perimeter */ + perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy; + for (dir = DIAGDIR_NE; perimeter > 0; dir++) { + perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy; + } + + switch (dir) { + default: + case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break; + case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break; + case DIAGDIR_SW: tile = TileXY(0, r % maxy); break; + case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break; + } + j = 20; + do { + if (--j == 0) goto restart; + tile = TILE_MASK(tile + TileOffsByDiagDir(dir)); + } while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2)); + + assert(tile == TILE_MASK(tile)); + + MakeLighthouse(tile); + IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); + } while (--i); +} + +static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player) +{ + if (!IsTileOwner(tile, old_player)) return; + + if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) { + SetTileOwner(tile, new_player); + } else { + DoClearSquare(tile); + } +} + +const TileTypeProcs _tile_type_unmovable_procs = { + DrawTile_Unmovable, /* draw_tile_proc */ + GetSlopeZ_Unmovable, /* get_slope_z_proc */ + ClearTile_Unmovable, /* clear_tile_proc */ + GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */ + GetTileDesc_Unmovable, /* get_tile_desc_proc */ + GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */ + ClickTile_Unmovable, /* click_tile_proc */ + AnimateTile_Unmovable, /* animate_tile_proc */ + TileLoop_Unmovable, /* tile_loop_clear */ + ChangeTileOwner_Unmovable, /* change_tile_owner_clear */ + NULL, /* get_produced_cargo_proc */ + NULL, /* vehicle_enter_tile_proc */ + GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */ +};