diff --git a/src/unmovable_cmd.cpp b/src/unmovable_cmd.cpp --- a/src/unmovable_cmd.cpp +++ b/src/unmovable_cmd.cpp @@ -25,6 +25,7 @@ #include "genworld.h" #include "bridge.h" #include "autoslope.h" +#include "transparency.h" /** Destroy a HQ. * During normal gameplay you can only implicitely destroy a HQ when you are @@ -129,7 +130,7 @@ static void DrawTile_Unmovable(TileInfo AddSortableSpriteToDraw( dtus->image, PAL_NONE, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y, dtus->width, dtus->height, dtus->z_size, ti->z, - HASBIT(_transparent_opt, TO_STRUCTURES) + IsTransparencySet(TO_STRUCTURES) ); break; } @@ -140,7 +141,7 @@ static void DrawTile_Unmovable(TileInfo DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE); - AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES)); + AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES)); break; case UNMOVABLE_OWNED_LAND: @@ -172,7 +173,7 @@ static void DrawTile_Unmovable(TileInfo ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, - HASBIT(_transparent_opt, TO_STRUCTURES) + IsTransparencySet(TO_STRUCTURES) ); } break;