@@ -33,10 +33,6 @@ VARDEF uint _next_competitor_start;
/* Determines how often to run the tree loop */
VARDEF byte _trees_tick_ctr;
/* Keep track of current game position */
VARDEF int _saved_scrollpos_x;
VARDEF int _saved_scrollpos_y;
/* NOSAVE: Used in palette animations only, not really important. */
VARDEF int _palette_animation_counter;