diff --git a/src/variables.h b/src/variables.h --- a/src/variables.h +++ b/src/variables.h @@ -139,6 +139,7 @@ struct Patches { uint8 toolbar_pos; // position of toolbars, 0=left, 1=center, 2=right uint8 window_snap_radius; // Windows snap at each other if closer than this + bool always_build_infrastructure; ///< Always allow building of infrastructure, even when you do not have the vehicles for it UnitID max_trains; // max trains in game per player (these are 16bit because the unitnumber field can't hold more) UnitID max_roadveh; // max trucks in game per player UnitID max_aircraft; // max planes in game per player